Peter Mozelius

Peter Mozelius
Mid Sweden University, Östersund, Sweden · Department of Communication, Quality Management and Information Systems

Associate Professor PhD
Game-based learning, Programming education, Lifelong learning, Work-integrated learning

About

215
Publications
161,004
Reads
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1,434
Citations
Introduction
Peter Mozelius is currently working in research projects on Game-based learning, Lifelong learning, and Teacher professional development
Additional affiliations
October 2019 - March 2020
Mid Sweden University
Position
  • Professor (Associate)
Description
  • Senior Lecturer and Researcher
February 2017 - March 2020
Mid Sweden University, Östersund, Sweden
Position
  • PostDoc Position
January 2002 - March 2020
Stockholm University
Position
  • IT-Pedagogue
Description
  • Teacher and Reseacher

Publications

Publications (215)
Article
Full-text available
Computer science is a higher education domain that still show a significant male dominance. Many research studies have highlighted the importance of diversity and gender balance in computer science related areas such as software engineering and system development. However, there is still a well-identified problem that university programmes and cour...
Article
Full-text available
In the knowledge society today, there is a strong need for providing continuous lifelong learning opportunities. Recently, the Covid-19 pandemic has acted as a catalyst for technology enhanced learning, involving new challenges for higher education. The main focus for this study has been the ongoing reform of higher education for providing lifelong...
Conference Paper
Full-text available
There is a need to increase the number of students, especially women, choosing programming and STEM disciplines. We need innovative approaches in schools to better engage students and awake their interest in computer science. This paper addresses the need to create tools that effectively support the learning of programming and the development of co...
Conference Paper
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There is a long tradition of educational games and game-based learning, starting with the use of classic board games like Kalaha, Xiangxi, and Chess to train systematic and combinatoric thinking. These are highly relevant skills for the development of 21st century skills today, such as computational thinking and computer programming. To introduce c...
Presentation
Deepfakes are synthetic media, like pictures, music and videos, generated with Generative Artificial intelligence (AI) techniques such as machine learning and multi-layered neural networks. Today, anyone can create deepfakes, a fact that opens up creative opportunities at the same time as it creates individual and societal risks. Some identified ri...
Conference Paper
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To introduce computer programming in K-12 education is an ongoing initiative in many countries in the world. In the Swedish context this is a prioritised process with support from the Swedish National Agency for Education. The focus is on how to implement programming as a facilitating tool for teaching and learning activities in secondary school ma...
Conference Paper
Supplying work-life with a well-educated workforce is important for higher education. This task links to societal challenges such as digitalisation, globalisation, and regulation changes. Nevertheless, even if higher education institutions must educate to avoid competence shortages and match-making problems in work-life, such institutions must coll...
Article
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In the ongoing shift to a knowledge society, the idea of a technology-enabled lifelong learning has frequently been discussed. The shift also requires a transformation of higher education with new forms for teaching and learning deployment. This ongoing transformation was formulated in a research question that has guided this study: 1) Which key th...
Conference Paper
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Gamification has been presented as an interesting concept for reinforcing teaching and learning in virtual learning environments. From this new emerging research field, several studies report on the promising potential of gamified education, but also on pitfalls to avoid. At the same time as there have been discussions on the lack of motivation in...
Conference Paper
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Game-based learning has become a mainstream didactic approach used in many educational contexts. There is today a large-scale development of tailored educational games, but also a frequent use of commercial-off-the-shelf (COTS) games. The use of technology trees in games has a specific interest for game-based learning in history education, where te...
Article
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INTRODUCTION: Programming is an important skill in the 21st century and it is important to reach and motivate the younger audience. Educational games have proved to motivate students, but research reports about girls not feeling welcome in game environments. OBJECTIVE: The overall objective of this study is to gather information for the development...
Conference Paper
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Professional development is more crucial than ever, especially in supporting ongoing digitalisation in the knowledge society. The need for upskilling and reskilling is described as continuous lifelong learning, which must be combined and synchronised with the lives of full-time working learners. Content, pedagogical models and instructional design...
Article
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Regarding the ongoing digitalisation in the knowledge society, professional development seems more crucial than ever. The need for upskilling and reskilling is described as continuous lifelong learning, which must be combined and synchronised with the life of full-time working learners. Content, pedagogical models and instructional design in univer...
Conference Paper
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A well-discussed problem is how to attract a new public to computer programming, and especially how to reach girls and women. At the same time research reports on that children spend considerable amounts of time playing different types of games, where educational games today are part of formal, informal and non-formal learning. However, many educat...
Conference Paper
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According to reports and previous research, present and future society show a high need for citizens with technical skills, such as computer programming. The need for technical competent citizens can however be challenging for higher education institutions to accommodate due to low numbers of students in higher education computer science. But also...
Conference Paper
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In the contemporary need for continuous upskilling and reskilling, higher education has an important role to play. While the traditional university programmes are designed for students in their early twenties our knowledge society has a demand for lifelong learning in a wider age span. This paper is a part of a Delphi study on the ongoing transform...
Conference Paper
Full-text available
Originally the Delphi method was created as a systematic research process for establishing agreement and structured forecasts in groups of experts. The method is based around the idea that the agreed judgement from several experts is more accurate and valuable than the judgement from a single expert. In a traditional Delphi study, the selected expe...
Chapter
Virtual learning environments offer new possibilities for technology enhanced teaching and learning, but providing rapid, individualised feedback for complex assignments in large student groups remains challenging. This paper presents a Formative Assessment Management System (FAMS), a computer-based tool for teachers to generate written feedback at...
Conference Paper
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Design science is a research methodology that can be applied for both small scale studies at undergraduate level and for large scale application in the industry. Design science is a research methodology with several branches, with slightly different processes built around a common foundation. This paper has a focus on the branch developed by Johann...
Article
Full-text available
Originally the Delphi method was created as a systematic research process for establishing agreement and structured forecasts in groups of experts. The method is based around the idea that the agreed judgement from several experts is more accurate and valuable than the judgement from a single expert. In a traditional Delphi study, the selected expe...
Conference Paper
Full-text available
The introduction of computer programming in K-12 education is a prioritised initiative in many countries. In the Swedish context this is an ongoing process with support from the government and the National Agency for Education. The focus has been set on secondary school and how to implement programming as an extension for teaching and learning acti...
Conference Paper
Full-text available
This paper presents an educational development project where game-based learning is used to facilitate introductory programming courses in higher education. The identified problem that is addressed in the project is the low pass rate and low student satisfaction in university courses on fundamental programming. A recommended pre-training for progra...
Chapter
Gaming is a ubiquitous phenomenon today, and game-based learning has become a main stream teaching and learning activity. Despite the long history of using games in educational contexts, the concepts of inclusive game design and enjoyable educational games still have challenges. The aim of this study is to gather requirements for design of educatio...
Article
Full-text available
Introduction An ongoing trend on a global scale is the integration of computer science and programming in K-12 education. The integration has been motivated by the needs of the present and future labor market but also by the assumption that skills related to computer science and programming are valuable for citizens to navigate an increasingly digi...
Conference Paper
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The BUFFL project was a two-year pilot project with the aim of creating course modules for professional development in the field of banking and insurance companies. BUFFL is an acronym for the project name in Swedish, and can be translated to English as 'Industry development at banks and insurance companies through flexible lifelong learning'. The...
Conference Paper
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Learning games have become mainstream in many educational contexts, where one of them is programming education. Today there exists a wide variety of games where the players can learn about different programming concepts. However, earlier research reports that far from all these games appeal to a female audience. If game-based learning should reach...
Conference Paper
Full-text available
Gaming is a ubiquitous phenomenon today, and game-based learning has become a main stream teaching and learning activity. Despite the long history of using games in educational contexts, the concepts of inclusive game design and enjoyable educational games still have challenges. The aim of this study is to gather requirements for design of educatio...
Conference Paper
Full-text available
A daily use of Artificial Intelligence (AI) is becoming a fact in many fields today, and two of them are psychology and social work. At the same time as AI systems are used for predicting psychological treatments and for decisions in social welfare, higher education has few AI courses for these professions. Moreover, there are several examples in t...
Conference Paper
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In parallel with the increased use of Artificial Intelligence (AI) in recruitment processes, there is also an ongoingdiscussion on the dehumanisation in automated recruitment. On one hand AI-based recruitment has the potential toreduce human bias, on the other hand there are parts of the process that still need human judgement. Another concern isth...
Article
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This paper is a review of content analysis or thematic analysis which is further explored though the lens of impressions of doctoral students who attended a presentation on the subject.The long tradition of quantitative research still dominates many university courses on research methodology and data analysis. During the 20th century the field of q...
Article
Full-text available
The idea of building intelligent machines has been around for centuries, with a new wave of promising artificial intelligence (AI) in the twenty-first century. Artificial Intelligence in Education (AIED) is a younger phenomenon that has created hype and promises, but also been seen as a threat by critical voices. There have been rich discussions on...
Conference Paper
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: As pointed out by many researchers, the ongoing pandemic has been a catalyst for educational development. With the increasing need for reskilling and lifelong learning, the current model of technology-enhanced learning needs updating, and so does also the university programmes for bachelor's and master's students. This study is based on an online...
Conference Paper
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The Corona pandemic has certainly acted as a catalyst for technology enabled and technology enhanced learning. In this paper technology enabled learning is defined as learning activities that are supported and made possible by technology, while technology enhanced learning refers to learning activities where technology has improved the quality. To...
Article
Full-text available
Purpose The conducted examination of programming affordances and constraints had the purpose of adding knowledge and value that facilitate the on-going national curricula revision; knowledge that also could be of general interest outside the Swedish K-12 context. Design/methodology/approach With a qualitative approach, the study was conducted as a...
Conference Paper
Full-text available
Programming education at university level has often been identified as problematic learning. At the same time, prognosis for future labour market is increased need for professionals with programming and related skills. To meet demands of future society, K-12 schools around the world have integrated programming in the curriculum. However, research s...
Conference Paper
Full-text available
Gaming is a ubiquitous activity today where many children spend considerable amounts of time playing various games. Serious games have also become a mainstream educational tool in a wide variety of school subjects. Despite this, many games still have a design that mainly appeals to boys where girls are less frequent players. The aim of this study w...
Conference Paper
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Game-based learning has had a rapid development in the 21st century, attracting an increasing audience. However, inclusion of all is still not a reality in society, with accessibility for deaf and hard of hearing children as a remaining challenge. To be excluded from learning due to communication barriers can have severe consequences for further st...
Article
Full-text available
Game-based learning has had a rapid development in the 21st century, attracting an increasing audience. However, inclusion of all is still not a reality in society, with accessibility for deaf and hard of hearing children as a remaining challenge. To be excluded from learning due to communication barriers can have severe consequences for further st...
Article
Full-text available
"This collection, titled ‘Teaching in the Age of Covid-19—The New Normal’, is a collection of short testimonies and workspace photographs submitted in the first half of 2022. In numbers, the collection consists of 67 textual testimonies and 65 workspace photographs submitted by 69 authors from 19 countries: USA (13), New Zealand (8), India (7), Swe...
Article
Full-text available
In a time when most countries are facing a rapidly emerging knowledge society, the investment in human resources is essential for companies and organisations. In parallel, technology enhanced learning has enabled more flexible forms of professional development with work-integrated learning, an interesting shift that also challenges the traditional...
Chapter
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We propose a tentative research plan to increase students’ mental health in elementary schools by implementing Internet of Things (IoT) technology. The research plan should answer how to support students’ mental health using IoT solutions and the critical factors influencing testbeds for IoT solutions with the previously mentioned purpose. Our inte...
Conference Paper
The increasingly digitalised and continuously changing working life needs a continuous lifelong professional development that preferably is networked and work-integrated. This this study builds upon university teachers' and course participants’ experiences from a technology enhanced project called BUFFL A pilot project that combines truly work-inte...
Conference Paper
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Research has a long tradition of quantitative research which still dominates many university courses on research methods. Qualitative research is a younger phenomenon that was established in research after the second world war. An emerging research field that needed new analysis methods tailored for qualitative data. Two of the most frequently used...
Conference Paper
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Societal development in the 21st century has had an impact on competencies needed in working life. Such development includes a continuous professional development, and a lifelong learning process where higher education institutions are an essential partner. Contemporary lifelong learning has multiple purposes such as increased employability, organi...
Article
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The population of older adults globally increased during the last couple of decades. Due to these demographic changes, the need for medical care has also significantly increased. Despite the age-related disabilities and chronic diseases, most older adults prefer independent living in their home environment. Technology-enhanced systems and eHealth a...
Article
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Emergency management exercises could be carried out as simulations or serious games, as they allow for infinite replications in which participants can make mistakes without negative consequences. Alternate reality games (ARGs) offer a model for interactive networked narratives based on realistic and immersive emergency scenarios, and possibilities...
Conference Paper
In the contemporary digitalisation, the reinforcement of professional development and organisational upskilling in a business is essential. The shift to a knowledge society requires technology enhanced and work-integrated professional development aimed at developing the staff's domain-specific knowledge as well as profession-based digital competenc...
Conference Paper
Full-text available
The introduction of programming in K-12 education is an ongoing process in many countries. In the Swedish context computer programming should be introduced as a new educational tool in K-12 mathematics. Several studies have reported on a successful teacher training, less studies can be found about the second step of the rocket: implementing program...
Chapter
Lifelong work-integrated learning is a key challenge in the growing knowledge society, with the Corona pandemic as a catalyst for technology enhancement. This chapter argues for the need of a post-pandemic strategy that rethinks not only the pedagogical aspect but also the technology enhanced and collaborative aspects of lifelong and work-integrate...
Article
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Emergencies sometimes cross the borders of nations making information sharing over national borders essential in emergency management. This type of information sharing is often mediated by some kind of technology. However, appropriate and efficient cross-border communication is more than providing technology to mediate information exchange. This st...
Chapter
I detta kapitel ges ett lärarperspektiv på programmering och programmeringsverktyg i skolan. Lärarnas röster är hämtade från essäer, foruminlägg och kursutvärderingar skrivna av deltagare i en programmeringskurs för verksamma matematiklärare i grund- och gymnasieskolan. Författarna har identifierat ett antal teman som sorterats i två huvudkategorie...
Conference Paper
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Under normal conditions, humans are good at logic reasoning and taking appropriate decisions, but crisis management is not conducted under normal conditions. In complex and stressful situations, the moral aspects of crisis management could be hard to sort out, with decision makers stuck in moral dilemmas. Research has recommended that the detailed...
Conference Paper
Given the ongoing digital transformation in the knowledge society, research on workforce and organisational upskilling seems to be more important than ever. Such research can be done from a Work-Integrated Learning (WIL) perspective acknowledging the combination of work-placed practical activities and the university tradition of theoretical studies...
Chapter
In the contemporary knowledge society, the investment in human resources is an important and continuous process across the lifespan. Technology enhanced learning has opened up new forms of work-integrated learning, involving virtual learning environments and online conferencing tools for a more flexible study design. At the same time this requires...
Conference Paper
Full-text available
Many countries have a new policy with an aim of involving computer programming earlier in the compulsory school curricula. In Sweden this should be implemented as a part of secondary school mathematics and technology. This reform has created a nationwide need for teacher professional development with programming courses given by universities. For t...
Conference Paper
Full-text available
This position paper gives better insight about the role and importance of Internet of Medical Things (IoMT) for independent living and re-learning for older adults. Sensing Technologies are the paradigm shift for transforming conventional healthcare practices into the smart, and self-assisted activities, which are envisioned for today's medical wor...
Conference Paper
Stroke is a globally increasing disease and speech and language deficiencies are common in stroke survivors. To facilitate medical caregivers in their professional work and to improve patients’ quality of life, technology can play an important role. However, the use and acceptance of technology are uncertain and more research is needed in this dire...
Conference Paper
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did not-based learning. This is the ideal experience for every child, to learn by playing, and for parents to see their children loving to learn as they love to play, and finally for teachers to receive major excitement from their students about learning. If serious games are applied in lessons, then teachers stop going to their classrooms telling...
Conference Paper
Full-text available
Programming education has been classified as problematic learning in higher education, and in the current process of reaching a younger audience there are several challenges. Three of them that are highlighted in this paper are learner motivation, visualisation, and the need for engaging self-learning. To address these challenges this study builds...
Presentation
Full-text available
Humans are normally good at logic reasoning and taking appropriate decisions. But in situations of crisis this is not always the case. Moral aspects are an important part of crisis management, which can be difficult to manage in complex and stressful situations. Several studies indicate that humans under stress better should be facilitated by decis...
Article
Full-text available
In numbers, the collection consists of 81 textual testimonies and 80 workspace photographs submitted by 84 authors from 19 countries: USA (13), UK (11), China (9), India (7), Australia (7), New Zealand (7), Denmark (6), Sweden (6), Croatia (5), Canada (2), Spain (2), Nigeria (2), Finland (2), Ireland (2), Malta (1), Tanzania (1),Malaysia (1), Latvi...
Article
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"On 17 March 2021 we invited all authors of ‘Teaching in the Age of Covid-19’ (Jandrić et al. 2020) to reflect on their pandemic experience 1 year later.3 Mirroring the original article’s format, in ‘Teaching in the Age of Covid-19—1 Year Later’, we requested short testimonies, biographies, and workspace photographs. In numbers, the 1-year-later co...
Conference Paper
Full-text available
Speech and language relearning are challenging for stroke survivors, as well as medical caregivers. After a stroke, patient's ability to read, write, speak, and listen is decreased to different degrees, which results in a compromised independent life and a decreased quality of life for the patients. Technology-Enhanced Systems (TES) can play a vita...
Conference Paper
Full-text available
Crises management exercises could for several reasons preferably be carried out as simulations or as serious games. One advantage is the infinite number of replications without additional costs, another is that a virtual crisis management exercise allows the participants to make mistakes without crucial consequences. Several types of virtual exerci...
Conference Paper
Speech and language loss is the most common disease for stroke survivors. The process of relearning communication skills is difficult and a time taking process. Technology-enhanced systems (TES) can be useful in speech and language relearning, however, the acceptance and usability of TES for stroke patients have been a matter of concern and more re...
Conference Paper
Full-text available
Emergencies are management challenges, and emergency exercises that involve multiple collaborating parties is a means towards mastering them. Such exercises are often conducted in a virtual training environment based on complex disaster scenarios. The reported study was carried out using a requirement-focused design approach. The aim was to describ...
Conference Paper
Full-text available
Discussions on gamification are sometimes far from consensus, and there seems also to exist different opinions on how gamification affects learner motivation. What increases the complexity is also the distinction between deep gamification and shallow gamification. On one hand there are claims that deep gamification has a stronger impact with a more...
Conference Paper
Full-text available
This Investment in teacher professional development is an essential activity for enhancing the curriculum with 21st century skills. An ongoing process in Sweden is to introduce computer programming as a new tool to reinforce the learning and understanding of technology and mathematics in K-12 settings. Lessons learnt from the first batches of teach...
Conference Paper
In our 21st century knowledge society the investment in human resources is an essential activity for almost all companies. Technology enhanced learning has opened up for new, and more flexible forms of work-integrated learning. Virtual learning environments and online conferencing tools enable a more individualized course design with the idea of an...
Conference Paper
Full-text available
Policy documents have long emphasized lifelong learning, social development, global competition and employability. At the same time, how higher education needs to be transformed to meet this demand for creating opportunities for lifelong learning is an important issue. This study seeks to take on the literature through the exploration of two main c...
Conference Paper
Full-text available
Cognitive behavioral therapy (CBT) has become a successful treatment to improve management of stress and anxiety in social situations. One of the most widespread social anxiety disorders is speech anxiety, and there are also studies reporting that speech anxiety is increasing among younger adults. An emerging trend in CBT treatment is virtual reali...
Article
Full-text available
Policy documents have long emphasized lifelong learning, social development, global competition and employability. At the same time, how higher education needs to be transformed to meet this demand for creating opportunities for lifelong learning is an important issue. This study seeks to take on the literature through the exploration of two main c...
Conference Paper
Full-text available
The rapid development of digital technologies has the potential to re-vitalise contemporary education. Location-based games built on satellite-based navigation system technologies in smartphones is a new technology that truly opens up new forms to orchestrate didactic ideas that can unlock the classroom constraint in traditional education. This stu...
Chapter
The impact of Corona/Covid-19 on higher education is, at the time of writing, quite uncertain and to make any detailed predictions should be avoided. However, the pandemic could be seen as a catalyst for a rapid increase of online activities, and for a further digitalisation of higher education. Several changes that have been discussed for years ha...
Article
Full-text available
Purpose The purpose of this study is to analyse and discuss K-12 mathematics and technology teachers' perceptions on integrating programming in their teaching and learning activities, and perceptions on different programming tools. Design/methodology/approach The approach of a case study was used, with data collected from three instances of a prof...
Article
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A collection of 84 author's testimonies and workspace photographs between 18 March and 5 May 2020
Article
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This is a verbatim transcript of the Call for Testimonies sent out on 17 March 2020 to thePostdigital Science and Educationmailing list and posted on social networking sites.
Chapter
Stroke is a common and severe disease that can be found in all regions across the globe, and not only among older adults. Result of a stroke can be death, or a variety of disabilities caused by impairments in different brain functions. This chapter discusses technology enhanced stroke rehabilitation from a three-fold view of cognitive, motoric and...
Chapter
Location-based games have enabled new opportunities for augmenting the traditional learning space. In a time when most students have their own smartphones, the concept of bringing your own device (BYOD) also seems promising in educational settings. However, playing at random in augmented reality environments will not automatically bring curriculum-...
Conference Paper
After stroke rehabilitation is a long-term relearning process that can be divided into cognitive relearning, speech relearning and motoric relearning. Today with an aging population it it interesting to look at technology enhanced and game-based solutions that can facilitate independent living for older adults. The aim of the study was to identify...
Conference Paper
Post stroke rehabilitation is a global issue with increasing challenges today when the percentage of older adults is increasing. There is a need for new solutions to better assist stroke survivors' normally long way back to a good and independent life. The various post stroke impairments can be divided into the categories of cognitive, motoric and...
Presentation
Full-text available
Exercises on management of crises such as forest fire and flooding disasters must for several reasons be carried out as simulations. Beside the advantage of an infinite number of replications without additional costs a virtual crisis management exercise allows participants to make mistakes without serious consequences (Urban & Oulehlová, 2017). As...
Conference Paper
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As pointed out by Seymour Papert, teaching teachers might be more complex and difficult than other forms of adult learning. In Sweden, as in many other countries, the introduction of computer programming in compulsory education is an ongoing process that involves teacher professional development. Results from the first generation of teacher trainin...
Conference Paper
Full-text available
The INTED conference has established itself as a meeting point for sharing new ideas on technology enhanced education. A question raised at INTED 2019 was: "How can you prepare students for the future, if you are stuck in the past?". A highly relevant question, but this paper is based on the research question: "How could students be prepared for th...
Chapter
The concept of game-based learning has been a significant part of academic discussions on education since the 1980ies. Many of the ideas inherent in these concepts are easily traceable to early 20th century pedagogues, such as Piaget and Dewey, and game theorists, such as Huizinga and Caillois. However, as presented in this chapter, the use of game...
Chapter
Full-text available
Many countries have started the process of involving programming in K-12 education. Most experts agree that this will be a positive change, but there are no concrete guidelines on which tools to use, and how to address challenges for the involved teachers. The aim of this study was to describe and analyse teachers' perceptions of integrating progra...
Conference Paper
Full-text available
As in many other countries, the Swedish Government have decided to digitalise the school system with programming as an important component. The implementation of programming in the Swedish school system is planned to take place in a short period of time. In the subjects of mathematics and technology, teachers are supposed to use programming as a to...
Conference Paper
Full-text available
The integration of programming in K-12 setting is a global phenomenon with different implementations in different countries. In Sweden this is a rapid process where programming should be a part of K-12 mathematic and technology with an implementation during 2018 and 2019. The time frame has been narrowly defined, but there are few directives consid...
Conference Paper
Full-text available
During recent years the field of Learning Analytics have been frequently mentioned in discussions of addressing challenges in education, as well as a means to analyse and draw upon students' strengths in educational contexts. Prognoses for the future labour market show an increasing need of programmers, yet studies show that programming education s...
Conference Paper
Full-text available
Technology enhanced learning is today a part of most university courses and pure traditional face-to-face courses are rare. Modern blended learning has evolved from an asynchronous design to involve a blend of technology enhanced synchronous activities. To address the identified problems with feelings of loneliness, confusion and low motivation ble...
Conference Paper
Full-text available
Today, AI has a rapid dissemination and is becoming involved in many new areas. One of these areas is education, with AI in education (AIED) as an emerging research topic. When AIED will be applied in educational settings, would AI be implemented as a teacher support, or will the teachers support the AI systems? The aim of this study was to analyse...
Conference Paper
Full-text available
The idea of creating intelligent machines and artificial intelligence (AI) have been around for centuries, and can be traced back to at least to the 14 th century. Artificial Intelligence in Education (AIED) is a much younger discipline, but during the last 25 years there have been achievements in a number of fields which have made impact on educat...
Conference Paper
Full-text available
The global phenomenon with an increased percentage of older adults is clearly identified in the Mid Sweden region. With a population that is older than the average, the need for medical care and rehabilitation is also higher. All diseases have their specialised treatments and rehabilitation requirements, and this study has a focus on defining requi...
Article
Full-text available
It is commonly suggested that emerging technologies will revolutionize education. In this paper, two such emerging technologies, artificial intelligence (AI) and educational robots (ER), are in focus. The aim of the paper is to explore how teachers, researchers and pedagogical developers critically imagine and reflect upon how AI and robots could b...
Conference Paper
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This paper analyses and discusses the identified requirements for technology enhanced systems for speech rehabilitation after a stroke. To stroke patients, a speech injury can be devastating, impacting their abilities to speak, listen, read, and write. Therefore, speech therapy is recommended as early as possible. To address the challenge with a gr...
Chapter
Full-text available
During recent decades society has gone through major changes related to social and technological developments. These changes have impacted higher education. This has led to emerging networked practices that professionals and the organisations they work within need to respond to. In answer to this challenge within higher education, several efforts i...

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