Lisa Sällvin

Lisa Sällvin
Mid Sweden University

Master of Science

About

13
Publications
2,881
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
55
Citations

Publications

Publications (13)
Conference Paper
Full-text available
Computer science is a higher education domain that still show a significant male dominance. Many research studies have highlighted the importance of diversity and gender balance in computer science related areas such as software engineering and system development. However, there is still a well-identified problem that university programmes and cour...
Conference Paper
Full-text available
There is a long tradition of educational games and game-based learning, starting with the use of classic board games like Kalaha, Xiangxi, and Chess to train systematic and combinatoric thinking. These are highly relevant skills for the development of 21st century skills today, such as computational thinking and computer programming. To introduce c...
Conference Paper
Full-text available
A well-discussed problem is how to attract a new public to computer programming, and especially how to reach girls and women. At the same time research reports on that children spend considerable amounts of time playing different types of games, where educational games today are part of formal, informal and non-formal learning. However, many educat...
Conference Paper
Full-text available
According to reports and previous research, present and future society show a high need for citizens with technical skills, such as computer programming. The need for technical competent citizens can however be challenging for higher education institutions to accommodate due to low numbers of students in higher education computer science. But also...
Conference Paper
Full-text available
This paper presents an educational development project where game-based learning is used to facilitate introductory programming courses in higher education. The identified problem that is addressed in the project is the low pass rate and low student satisfaction in university courses on fundamental programming. A recommended pre-training for progra...
Conference Paper
Full-text available
Learning games have become mainstream in many educational contexts, where one of them is programming education. Today there exists a wide variety of games where the players can learn about different programming concepts. However, earlier research reports that far from all these games appeal to a female audience. If game-based learning should reach...
Conference Paper
Full-text available
Gaming is a ubiquitous activity today where many children spend considerable amounts of time playing various games. Serious games have also become a mainstream educational tool in a wide variety of school subjects. Despite this, many games still have a design that mainly appeals to boys where girls are less frequent players. The aim of this study w...
Chapter
I detta kapitel ges ett lärarperspektiv på programmering och programmeringsverktyg i skolan. Lärarnas röster är hämtade från essäer, foruminlägg och kursutvärderingar skrivna av deltagare i en programmeringskurs för verksamma matematiklärare i grund- och gymnasieskolan. Författarna har identifierat ett antal teman som sorterats i två huvudkategorie...
Conference Paper
Full-text available
Programming education has been classified as problematic learning in higher education, and in the current process of reaching a younger audience there are several challenges. Three of them that are highlighted in this paper are learner motivation, visualisation, and the need for engaging self-learning. To address these challenges this study builds...
Article
Full-text available
Purpose The purpose of this study is to analyse and discuss K-12 mathematics and technology teachers' perceptions on integrating programming in their teaching and learning activities, and perceptions on different programming tools. Design/methodology/approach The approach of a case study was used, with data collected from three instances of a prof...
Chapter
Full-text available
Many countries have started the process of involving programming in K-12 education. Most experts agree that this will be a positive change, but there are no concrete guidelines on which tools to use, and how to address challenges for the involved teachers. The aim of this study was to describe and analyse teachers' perceptions of integrating progra...
Conference Paper
Full-text available
The integration of programming in K-12 setting is a global phenomenon with different implementations in different countries. In Sweden this is a rapid process where programming should be a part of K-12 mathematic and technology with an implementation during 2018 and 2019. The time frame has been narrowly defined, but there are few directives consid...
Conference Paper
Full-text available
A current ongoing process in many countries today is to implement programming in K-12 education. With this comes challenges for the involved teachers on how to best teach and integrate programming in their subjects. On the other hand, the introduction of programming could also open opportunities for programming as a new and improved way of learning...

Network

Cited By